OUR "STORI" IN 9 MINUTES
Hi, my name is Ori Yardeni and I am the creator of Life Changing Experiences. In this video clip, you are going to hear a fascinating real "stori"
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From the North to the South and from the East to the West! Every morning, our state of the art mobile units travel to another school in the country. 90 minutes of innovative multi-sensory experiences. 5-6 different experiences using different technologies.
3D Experience
Inspiration Experience
Interactive Experience
Music Experience
Motion Experience
Darkness Experience
Is it possible to help people make the right decisions about drugs in 90 minutes experience? We believe it is! For the first time, educating against substance abuse utilizes a method that is truly fun, cool and trendy. Thus it appeals to our main target audience: teenagers and young adults. The program has a vivid, friendly tone which will help shatter antagonism and indifference and empower through knowledge, not threats.
Youth tend to believe that they are immune to the dangers of addiction. They incorrectly assume that they themselves will not become addicted and as such, they have no need to worry. Our 3D experience allows us to take viewers on a virtual tour of the inner workings of the human brain and other key parts of the human body. For the first time students may truly witness and understand the impact of drugs on our bodies and our minds.
Each student viewer competes in a trivia game using an interactive remote control to answer survey questions while remaining anonymous so that answers may be candid. This method allows us to gather data about attitudes, behaviors, and the intention to make behavioral changes. During a stimulating Q&A competition, each student competes as part of a group and attempts to demonstrate the true absorption of information while having fun. Many students report this event to be a truly empowering educational experience.
With “The Purple Flower,” students confront the reality that even “good” kids who make ONE bad decision may face cruel circumstances. Here, students find themselves able to relate to a group of peers facing the kinds of decisions about drinking that they must tackle in their young lives.
As viewers sit in total darkness, they listen to every detail of a powerful audio experience. With our sense of sight inactive, our brain’s perception is otherwise sharpened so students better “view” the story of three young people who start with every opportunity ahead of them until they make certain bad decisions. We “see” the lasers in our minds as we feel the students’ struggling to make decisions about how to withstand social pressures when it comes to drugs.
A vivid fast-paced movie takes us on a journey around the globe as we witness the cruel realities created by the drug-making underworld. We gain a full picture of the extent of the global drug network that most students never would have imagined.
What happens when a person takes Ecstasy? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. They become happy | 48.0% | 10.8% | -32.2% | -74.67% |
B. Nothing | 7.7% | 2.4% | -5.3% | |
C. They become sad | 4.3% | 2.0% | -2.3% | |
D. We can’t tell (everyone reacts differently) | 40.0% | 84.8% | 44.8% |
How long can the Marijuana effects stay in a human body? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. 8 hours or less | 48.1% | 17.6% | -30.5% | -69.37% |
B. Up to 24 hrs | 27.5% | 4.4% | -23.1% | |
C. Up to 7 days | 7.0% | 3.3% | -3.7% | |
D. Up to 30 days | 17.4% | 74.7% | 57.3% |
How risky is it for people of your age to use marijuana? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. No risk | 17.2% | 7.4% | -9.8% | -54.70% |
B. Little risk | 6.9% | 3.5% | -3.3% | |
C. Moderate risk | 11.0% | 5.0% | -6.0% | |
D. Big risk | 64.9% | 84.0% | 19.1% |
How risky is it for people of your age to use inhalants to drug themselves? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. No risk | 25.1% | 11.5% | -13.6% | -40.55% |
B. Little risk | 14.3% | 9.6% | -4.7% | |
C. Moderate risk | 37.3% | 24.5% | -12.8% | |
D. Big Risk | 33.2% | 54.4% | 21.2% |
How risky is it for people of your age drink alcohol? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. No risk | 25.1% | 11.5% | -13.6% | -31.63% |
B. Little risk | 14.3% | 9.6% | -4.7% | |
C. Moderate risk | 27.3% | 24.5% | -2.9% | |
D. Big Risk | 33.2% | 54.4% | 21.2% |
Let's say you've had one beer or one alcoholic beverage. what do you think are the odds of you driving home afterwards? |
Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. High | 13.4% | 9.7% | -3.7% | -37.99% |
B. Medium | 18.8% | 8.3% | -10.5% | |
C. Low | 21.5% | 15.3% | -6.2% | |
D. No chance at all | 46.3% | 66.7% | 20.4% |
You just had half a liter of beer with a friend. What are the chances of you letting him drive you home? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. No way. We’ll take a cab | 46.3% | 66.7% | 20.4% | -38% |
B. Only if he has coffee and washes his face | 18.8% | 8.3% | -10.5% | |
C. It’s not a big deal. It doesn’t affect him | 21.5% | 15.3% | -6.2% | |
D. Depends on how experienced he is | 13.4% | 9.7% | -3.7% |
In this experience we expose the viewers to entrepreneurship by using the "Sunflower" model created by Mr. Rob Ryan. The program guides students in thinking creatively, practically and systematically about their business or social initiatives. The 3D movie and the Sunflower app walk them through this journey of dreams, hard work, and potentially transforming dreams into reality.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
Do you believe that you have the tools to start your own business or a social organization today? | Pre Show | Post Show | Delta |
---|---|---|---|
1. Yes | 20.9% | 40.8% | 19.9% |
2. No | 32.9% | 14.7% | -18.2% |
3. Maybe | 46.2% | 44.5% | -1.7% |
"Cinema Drive" addresses the following topics:
- Driving under the influence of alcohol
- Distracted driving, such as driving while texting
- Fatigue
- Speeding
- Seat belts
- Peer pressure
We join the multi-dimensional story of three friends celebrating at a New Year’s Eve party, and drinking shots of alcohol. Through a 3D journey into a functioning human brain, we learn about impaired data receptivity and the altered perceptions of reality created by drinking alcohol. We join the multi-sensory story of a celebration and its aftermath in a way that students will long remember.
Each student viewer uses an interactive remote control to answer survey questions while remaining anonymous so that answers may be candid. This method allows us to gather accurate data about attitudes, behaviors and the intention to make behavioral changes to drive more safely. This data is measured before and after screenings, and at later intervals to evaluate the impact of the program over time. We use a stimulating Q&A competition to examine the students’ absorption of information. While participants enjoy thirty minutes of fun, we collect valuable information that we use to monitor and evaluate our ability to make a real difference.
Three investigators try to discover the cause of an accident that happened in broad daylight, with good visibility and good road conditions. Using street cameras, computer analysis, and thorough investigative techniques, they finally find the foolish and pointless cause behind the student’s distracted driving and the ensuing cruel circumstances.
As we sit in total darkness, we experience a reckless street race via a surround sound system. While our sense of sight is inactive, our brain’s perception is otherwise sharpened as we listen to every detail through the audio system. We are brought into struggles among the boys and the girls, and we learn how assuming responsibility can eliminate certain hazardous situations.
A professional test driver takes us on a journey where we encounter extreme driving situations. We get useful tips about handling unpredictable situations.
How dangerous is it to drive without a license? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Not dangerous at all | 10.3% | 7.5% | -2.8% | -57.84% |
B. Not dangerous if you drive on side roads | 15.3% | 2.0% | -13.3% | |
C. A little dangerous | 35.6% | 16.3% | -19.3% | |
D. Very dangerous | 38.4% | 74.1% | 35.8% |
Let’s say you’ve had one beer or one alcoholic beverage, What do you think are the odds of you driving home afterwards? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. High | 13.4% | 9.7% | -3.7% | -37.99% |
B. Medium | 18.8% | 8.3% | -10.5% | |
C. Low | 21.5% | 15.3% | -6.2% | |
D. No chance at all | 46.3% | 66.7% | 20.4% |
How dangerous is it to text and drive? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Very dangerous | 62.5% | 80.1% | 17.6% | -46.93% |
B. A little dangerous | 19.7% | 4.6% | -15.1% | |
C. Not dangerous | 3.3% | 2.7% | -0.6% | |
D. Depends on who’s driving | 14.5% | 12.6% | -1.9% |
Your friend is driving too fast. Will you ask him or her to slow down? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Of course, and I will insist on it | 37.2% | 61.6% | 24.4% | -38.85% |
B. I’ll try but won’t pressure too much | 33.8% | 19.9% | -13.9% | |
C. Only if someone else mentions it | 7.6% | 4.1% | -3.5% | |
D. There’s no way I’ll say something | 21.4% | 14.4% | -7.0% |
How important is it to wear a seatbelt in the back seat? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Very important | 68.8% | 85.4% | 16.7% | -53.21% |
B. Only when driving out of the city | 2.1% | 0.7% | -1.4% | |
C. Only when driving fast | 9.0% | 2.1% | -6.9% | |
D. I don’t wear a seatbelt | 20.1% | 11.8% | -8.3% |
How much of a positive affect do girls have on boys driving? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Very much | 39.5% | 49.0% | 9.5% | -15.84% |
B. Sort of | 18.4% | 21.1% | 2.7% | |
C. Little affect | 17.0% | 12.9% | -4.1% | |
D. No affect | 25.2% | 17.0% | -8.2% |
“Planet Home” connects global issues to personal issues, and vice versa – what does the ozone layer have to do with me? Why do my recycling and transportation habits make a difference? How can we learn to produce and use energy more efficiently? This Program grants viewers a new perspective on issues that affect each and every one of us today, and will affect future generations in a much graver way if we don’t act soon. Our approach is positive: we regard the scientists’ warnings as a chance to make this world a better place for all its inhabitants. This program is entertaining as much as it is educational and eye opening.
In the 3D Experience we wear special 3D glasses that show us amazing, almost tangible, images. We tackle questions about the earth’s limited resources, such as how much fresh water do we have on earth, and is there enough water for human and animal life? What happens to resources after they are used the first time? What natural energy sources do we have at our disposal, and how can we make better use of natural energy? What comprises the air that surrounds us, and how do we impact the air we breathe? While enjoying striking 3D images showing us where our food and energy come from, we come to better understand the concepts of over-consumption and sustainable development.
The Interactive Experience is all about audience participation, so it is appropriate that it helps each and every one of us learn how to participate in the global efforts to save our planet. A personal remote control allows viewers to participate in a stimulating Q&A competition anonymously. While participants enjoy the interaction, they show us what they already know and we help them learn and absorb new information. Topics such as recycling and global footprints have never been so fun!
Here we meet a group of people who have already taken to heart the need to protect our planet. We come to understand how some young people are already embracing the entire planet as our home. This experience also shows us that doing something to promote our planet’s future improves our quality of life today.
The Darkness Experience's air of mystery and suspense comes across in a story about a situation, which might just happen in the future. Imagine this: the year is now 2035. Every function of daily living relies on electricity: eating, entertaining, traveling, and even breathing! So when the power suddenly runs out, there is potential for chaos… has the power run out forever? As we sit in total darkness, vibrant sounds create amazing images in our minds, as we tackle moral and ethical dilemmas.
In the Music Experience we join our neighbors on this planet: the plants and the animals. The concept of biodiversity becomes clearer as we compare the diversity of living creatures to the variety and diversity of music. State-of-the-art surround sound systems recreate different environments and eco-systems, and show us how plants, animals and people are dependent on one another, whether we realize it or not. The experience peaks with a carnival celebrating nature, combined with a special audience participation segment.
Is our planet losing its ability to give us shelter? Viewers experience the current and potential future consequences of climate change in an unusual, unforgettable way, as water and wind effects immerse viewers in an exciting adventure. We end the experience on a positive note, presenting many ways to protect our planet.
How important is environmental protection to our nation’s priorities? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. The most critical issue for our lives | 28.6% | 44.7% | 16.1% | -22.55% |
B. Very important issue | 22.7% | 17.7% | -5.0% | |
C. An important issue | 13.7% | 12.6% | -1.1% | |
D. Not in a high priority | 35.0% | 25.0% | -10.0% |
Are you recycling/will you recycle soft drink, cans and plastic bottles? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Yes | 19.6% | 30.5% | 10.9% | -13.56% |
B. Sometimes | 12.4% | 13.3% | 0.9% | |
C. Depends on the distance of the recycle bins | 6.2% | 9.0% | 2.8% | |
D. Not at all | 61.8% | 47.2% | -14.6% |
Do you/will you return plastic supermarket bags? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Yes | 22.5% | 39.0% | 16.5% | -21.29% |
B. Sometimes | 10.5% | 8.6% | -1.9% | |
C. Only for special offers | 14.4% | 10.9% | -3.5% | |
D. No | 52.6% | 41.5% | -11.1% |
To what extent can you personally have a positive impact on environmental protection? | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Much influence | 29.7% | 40.0% | 10.3% | -14.65% |
B. Moderate impact | 20.5% | 17.6% | -2.9% | |
C. Little effect | 14.4% | 10.9% | -3.5% | |
D. No affect | 35.4% | 31.5% | -3.9% |
After viewing our show today, will you pay more attention to protect our environment? | Post Show |
---|---|
A. Yes, I will | 37.0% |
B. I will consider it | 13.8% |
C. Maybe | 15.1% |
D. No | 34.2% |
Free2B addresses the following:
- Physical bullying
- Verbal bullying
- Social bullying and ostracism
- Cyberbullying
- Roles in bullying: bully, victim and bystanders
- Practical tools to identify the vicious cycle of bullying
2C Or Not 2C uses cutting-edge 3D technology while featuring creative young entrepreneurs who develop augmented reality glasses, and then find that with the new gadget, they are able to detect and understand the hidden emotions of others. Equipped with the new gadget, one of the inventors sets out to improve the happiness meter of his class. Ultimately, the inventors (and viewers) learn that we do not need high-tech gadgets to recognize and support others in pain. The movie offers an alternative to the harsh reality of school bullying, and provides a model of a school that serves as a place of unity and mutual support.
Each viewer uses an interactive remote control to answer survey questions while remaining anonymous so that answers may be candid. This method enables us to gather accurate data about attitudes, behaviours and the intention to make behavioural changes to stop bullying. Through a stimulating Q&A competition, we examine the students’ absorption of information, while participants enjoy thirty minutes of fun. Data is collected before and after screenings, and at later intervals to allow monitoring and evaluation of our ability to make a positive initial impact, and a real difference over time.
A Silent Scream is a moving video based on a true Cyberbullying story; featuring the pain that one young teenager suffers just because he is ... a redhead. The video demonstrates the internet’s enormous potential to impact our lives in both positive and negative ways. The film portrays, that the internet has enormous power to connect us to avenues of support, empowerment, and friendship.
Testimonials of the Program Creators and Crew. While shooting the 3D movie, it was revealed that many of the cast members and the production crew had experienced some form of bullying while in their teens. For all of them, the film was more than a project—it was the story of their lives. They tell us about their own experiences.
Rumor Has It is a powerful audio experience during which participants sit in total darkness as they “witness” social and verbal bullying. While the sense of sight is inactive, the remaining senses remain sharp. As we experience Rumor Has It, we learn how true friendship can deteriorate when envy leads to the start of rumors which escalate further and further until an entire school is shaken. We learn that even close friendships are ultimately fragile, and that even without physical bullying, we can create deep and lasting scars.
I could help someone who was bullied. | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Not at all | 12.5% | 9.3% | -4.2% | -33.6% |
B. Somewhat | 56.2% | 50.7% | -5.5% | |
C. A lot | 18.8% | 22.9% | 4.1% | |
D. A whole lot | 12.5% | 17.1% | 5.6% |
It is my responsibility to help students who are bullied. | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Not at all | 51.0% | 31.0% | -20.0% | -39.2% |
B. Somewhat | 35.3% | 42.0% | -6.7% | |
C. A lot | 7.8% | 14.0% | 6.2% | |
D. A whole lot | 5.9% | 13.0% | 7.1% |
If I walked away from a fight I would be a coward. | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Not at all | 14.0% | 29.6% | 15.6% | -35.0% |
B. Somewhat | 32.0% | 33.2% | 1.2% | |
C. A lot | 20.0% | 15.1% | -4.9% | |
D. A whole lot | 34.0% | 22.1% | -11.9% |
I don't need to fight because there are other ways to deal with being mad. | Pre Show | Post Show | Delta | Risk level change |
---|---|---|---|---|
A. Not at all | 6.0% | 4.5% | -1.5% | -25.0% |
B. Somewhat | 64.0% | 49.1% | -14.9% | |
C. A lot | 16.0% | 24.5% | 8.5% | |
D. A whole lot | 14.0% | 21.9% | 7.9% |
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
In this experience we expose the viewers to the dangers of alcohol. It is a common misconception that alcohol can only cause damage in the long term use, but the truth is that even one occasion of irresponsible drinking can have a devastating effects. This movie shows the harsh-life consequences that normative, "good" youngsters had to endure due their decision to drink alcohol recklessly.
Is an interactive cinematic and multi-sensory approach to saving the lives of youth. As the world leader in the production of multi-sensory 3D educational programs aimed at changing the behavior of young people, LCE combines education and entertainment to form edutainment that makes a true impact on viewers. When Life Changing Experiences makes a true impact on a student it means that lives are changed forever.
Ori is a globally successful edutainment producer who has received international awards, including the THEA Award for his work for Disney. With LCE, Ori uses his ability to capture attention to create positive change, and hopefully, to save lives.
As a global entrepreneur and philanthropist, Avi brings his international business experience to LCE as a leading force behind all LCE activities. Avi co-founded and led the hi-tech giant Amdocs. He has founded major road safety organizations and foundations, including Or Yarok.
Laura has worked as an attorney in the corporate world since 1996. Laura maximizes her expertise in commercial law and intellectual property law to assist her clients working in creative fields to achieve success and peace of mind.
Irit's portfolio includes over 150 films and educational programs, showcasing languages, cultures and sounds from around the globe. At LCE, Irit is responsible for every element of the audio production and sound localization of the international programming. Irit holds a Ph.D. in Music.
Keren promotes organizational effectiveness by supporting LCE’s operations at all levels, including budgetary control, marketing support and project administration. Keren ensures that LCE branches around the globe receive the required support.
Henia is integral to defining and delivering our strategic priorities. Henia is a strategic coordinator and facilitator with a background in business administration, organizational behavior research and technology instruction.
As Director of the Education Division, Erez is involved in all major activities at Or Yarok. He brings years of government experience in the Prime Minister's Office and the Ministry of Construction and Housing.
Anat oversees content for LCE edutainment programs, with a leading international team of producers, directors, researchers and writers. She brings nearly two decades of experience in content development, marketing, and advertising to her role at LCE.
Kobi has created over a thousand films, campaigns, and live experiences that have earned him awards including the international LDI Excellence Award in N.Y. He specializes in taking the vision of a script and turning it into an amazing experience.
Dror has over a decade of experience as a technological projects manager, having founded and managed projects and enterprises around the world. His experience includes creation of interactive technologies, complex application development, and audiovisual exhibits.
Elad is a consultant and coordinator in many multidisciplinary projects. Elad is an expert in characterization and design of 3D stereoscopic systems, including integration with a variety of advanced interfaces. He greatly assists us in turning our dreams into reality
Tamika supports LCE’s educational programming with a team of education specialists, consultants, school representatives, and researchers. She coordinates LCE programming with schools, while heading her own educational organization.
As the leading U.S. operator of the multi-sensory programs, Kenneth delivers high quality edutainment to classrooms across the U.S. He also promotes LCE’s programs at conferences and meetings spanning the United States.
Adriana plays a leading role in LCE Mexico, having supported the expansion of LCE’s operations in Mexico since the first mobile unit brought an experience to local students. She also supports the customization of LCE experiences.
Ruben is now the leading operator of LCE’s edutainment programs in Mexico. Ruben is an experienced entrepreneur and an ardent supporter of edutainment ventures as a way to make an impact on students in Mexico.
Katherine is an Assistant Professor of Pediatrics at the Children’s Hospital
of Philadelphia and the University of Penns-
ylvania Perelman School Medicine.
She is the lead program evaluator for CHOP’s Violence Prevention Initiative.
Stephen is the Co-Director of the new Violence Prevention Initiative at The Children’s Hospital of Philadelphia. He is an Associate Professor of Clinical Psychology in Pediatrics at the University of Pennsyl-
vania Perelman School of Medicine and a Psychologist at The Children’s Hospital of Philadelphia.
Flaura directs the Center for Injury Research and Prevention at The Children's Hospital of Philadelphia and the National Science Foundation Center for Child Injury Prevention Studies. She is a professor of pediatrics at the University of Pennsylvania Perelman School of Medicine.
As the leading road safety NGO in Israel, Or Yarok has been instrumental in the initiation and implementation of better road safety policies and practices since its founding in 1997. Or Yarok was founded by and is solely funded by the Naor family.
Tsippy Lotan, Phd has served as the Chief Scientist of Israel’s Or Yarok for the past decade. She supports Or Yarok’s efforts to enhance knowledge regarding the causes of road crashes, and to examine and implement effective countermeasures.
Since its start in 1855, The Children's Hospital of Philadelphia has fostered medical discoveries and innovations that have improved pediatric healthcare and saved countless children’s lives.
Flaura Koplin Winston, MD PhD directs the Center for Injury Research and Prevention at The Children's Hospital of Philadelphia and the National Science Foundation Center for Child Injury Prevention Studies.
She is a professor of pediatrics at the University of Pennsylvania Perelman School of Medicine, a board-certified pediatrician, a doctorally-trained engineer and a public health researcher.
Since its start in 1855, The Children's Hospital of Philadelphia has fostered medical discoveries and innovations that have improved pediatric healthcare and saved countless children’s lives.
Katherine is an Assistant Professor of Pediatrics at the Children’s Hospital of Philadelphia and the University of Pennsylvania Perelman School Medicine. She is the lead program evaluator for CHOP’s Violence Prevention Initiative.
Stephen is the Co-Director of the new Violence Prevention Initiative at The Children’s Hospital of Philadelphia. He is an Associate Professor of Clinical Psychology in Pediatrics at the University of Pennsylvania Perelman School of Medicine and a Psychologist at The Children’s Hospital of Philadelphia.
Arturo Cervantes, MD, Dr.PH, is a physician, a researcher, and a former public health official in Mexico, having previously led the National Center for Injury Prevention of the Mexican Ministry of Health.